Support for custom player skins compatible with Doom Legacy.Support for FraggleScript with permission of Simon Howard (Fraggle).Enhanced texture definition lump allowing use of any graphics used by the game as patches, and allowing effects such as scaling, blending, rotating, and mirroring.Translucency in regular, additive, subtractive, and reverse subtractive varieties.Decals on walls for scorch marks and blood splatter.Portals, 3D floors, 3D middle textures, slopes and colored lighting.Support for Doom Connector and Player Connector network games.UDP Internet and LAN networking inherited from Linux Doom.
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Runs under Windows 98, NT, XP, Linux and Mac OS X.Choice of multiple MIDI devices, including OPL emulation, Gravis Ultrasound emulation, TiMidity++ and FluidSynth among others.Many supported sound and image formats.Support for several MBF extensions, including friendly monsters and loading DeHackEd patches from within WAD files.Support for almost all of Boom's editing features.Improvements to vanilla Doom's flawed collision detection.Removal of most vanilla Doom static limits.Created the DECORATE content definition language for actors, states, weapons, inventory, and more.A large array of extensions to ACS, including new operations, functions, and a more advanced bytecode format.Implementation of Heretic, Hexen, and Strife's editing features, including ACS, hubs, terrain effects, the Hexen map format, and more.High screen resolutions, including widescreen, with optimizations for modern processors.A console that allows the user to enter commands and edit variables.Options for the HUD, including an alternative layout.
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ZDoom was created by Marisa Heit (Randi) soon after the Doom engine source code was released in 1997, and by 1999 many foundational features had been added. ZDoom also served as a popular code base to build upon, with numerous other source ports derived from it or using portions of its code. The large number of editing features supported by ZDoom made it the port of choice for several independent game projects, notably Foreverhood, Action Doom 2: Urban Brawl, Chex Quest 3, and Harmony. It was originally based on a merger of the ATB Doom and NTDOOM source ports. It had Boom compatibility complete support for Heretic, Hexen, Strife, and Chex Quest as well as many additional new features, including slopes, uncapped framerate, and z-clipping. ZDoom is a discontinued advanced source port that was popular for many years because of its rich feature-set. Marisa Heit (Randi), Christoph Oelckers (Graf Zahl), Braden Obrzut (Blzut3) Advanced features on display in Knee-Deep in ZDoom.